General Information Safety @ Sea Fun Stuff Resources

Some of the humor that's fit to print

Sailing - The fine art of getting wet and becoming ill, while going nowhere slowly at great expense (equivalent to standing in a cold shower, fully clothed, throwing up, and tearing up $100 bills, while a bunch of other people watch you).
Beam Sea - A situation in which waves strike a boat from the side, causing it to roll unpleasantly. This is one of the four directions from which wave action tends to produce extreme physical discomfort. The other three are `bow sea' (waves striking from the front), `following sea' (waves striking from the rear), and `quarter sea' (waves striking from any other direction).
Boom - Called boom for the sound that's made when it hits crew in the head on its way across the boat. For slow crew, it's called `boom, boom.'
Bulkhead - Discomfort suffered by sailors who drink too much.
Calm - Sea condition characterized by the simultaneous disappearance of the wind and the last cold beverage.
Course - The direction in which a skipper wishes to steer his boat and from which the wind is blowing. Also, the language that results by not being able to.
Crew - Heavy, stationary objects used on shipboard to hold down charts, anchor cushions in place and dampen sudden movements of the boom.
Current - Tidal flow that carries a boat away from its desire destination, or towards a hazard.
Flashlight - Tubular metal container used on shipboard for storing dead batteries prior to their disposal.
Fluke - The portion of an anchor that digs securely into the bottom, holding the boat in place; also, any occasion when this occurs on the first try.
Zephyr - Warm, pleasant breeze. Named after the mythical Greek god of wishful thinking, false hopes, and unreliable forecasts.
Gybe - A common way to get unruly guests off your boat.
Tack - A common sticky substance left in the cockpit and on deck by other people's kids, usually in the form of foot- or hand-prints. (See Gybe for removal technique.)
Painter - A line you use to tow the dingy... also especially useful for preventing Tack.
Jack Lines - `Hey baby, want to go sailing?'
COB - Cash Over Board
BOAT - Break Out Another Thousand
Red and blue boats collide... When that happens, they are marooned... sheesh!
Yo, yo, yo - A ship carrying a cargo of yo-yos, bound for San Francisco from Hong Kong, was hit by a typhoon and sank twenty-three times.
Telling stories - A fairy-tale begins 'Once upon a time... A sea story begins 'So there I was...'
The experience of boat ownership. Standing fully-clothed under a cold shower, tearing up 100-dollar bills.
Cruising - Fixing your boat in exotic locations.
Anchor light - A small light designed to discharge the battery by morning.
Baggywrinkle - The effect of sun and salt spray on your face.
Beating to windward - A method of flogging crew to increase upwind
performance when racing.
Bitter end - The finish of a race when you are last over the line.
Boomkin - A small, young boom, less than one year old.
Bottom paint - What you get when the cockpit seats have just been painted.
Bow - A gesture from the helmsman as he crosses the finish line first.
Chart - A type of map which shows exactly where you are aground.
Clew - An indication from the skipper as to what he might do next.
Companionway - A double berth.
Deadrise - Getting up to check the anchqr at 0300.
Ded reckoning - A course leading directly to a reef.
Deviatior - Any departure from the captain's orders.
Emergency mooring lines - Old ropes too rotten to use reguarly but too good
to throw away.
Estimated position - A place you have marked on the chart where you are
sure you are not.
Flying jib - Any jib when the sheets have gone overboard.
Freeboard - Food and liquor supplied by the owner.
Great Circle Route - The ship's course when the rudder is jammed.
Hanging locker - A small, enclosed space designed to keep foul weather gear
wet and to turn all other clothing green.
Hatch - A container on board in which to keep eggs.
Headway - What you are making if you can get the toilet to work.
Heavingline - A rope used to hold on to while being sick.
Knot meter - An instrument for measuring the the speed with which any line
will become tangled.
Landlubber - Anyone on board who wishes he or she were not.
Latitude - The number of degrees off course allowed a guest at the helm.
Life preserver - A mildewed device for emergency use, stowed under the
extra lines and anchors.
Lubber line - Two or more guests waiting to get ashore.
Permanent mooring - A sunken boat, anchored.
Port - A fine wine, always stowed on the left side of the boat.
Reef point - The part of a rock sticking out of the water.
Rhumb line - Two or more crew members waiting for a drink. Spelling is
archaic.
Rope ladder - A ladder designed to get you into the water but not back out.
Running free - Cruising without using the engine.
Sextant - A device for detecting the night-time activity of guests.
Shroud - Equipment used in connection with the wake.
Spinnaker - A large sail used in dead calms to keep the crew busy.
Spring line - A rope purchased at the begin-ning of the season.
Square rigger - A rigger over 30.
Swell - A wave that's just great.
Tell-tale - A crew member who lets the guests know that the skipper usually
gets seasick.
Variation - The change in menu effected when the labels have soaked off the
canned goods.
Pulpit - somewhere you pray you are going to pick up a mooring buoy.
Tabernacle - something similar to pulpit, but a different religion.
Noserly - What to call the wind direction when it comes from where you're going
Ships coming in - If your ship doesn't come in, swim out to it. (Jonathan Winters)
Definition of a sailboat race - Two sailboats going in the same direction.
Where do you take a sick boat? - To the dock.
How may jerks on a line does it take to catch a fish? Two... one on each end of the line.
What is a knot? - See boom.
A Great Link - http://www.west.net/~lpm/hobie/archives/v1-i2/humor.shtml
A Dogwatch?? - http://www.marley.net/dogwatch.htm
Sailing language - See course.